Please note: this workshop will only run with 16 participants. If you register but quorum is not met you will be reimbursed or able to apply your registration to other workshops.
This workshop invites participants to practise Digital Emulsion techniques, a process which encompasses projection mapping and 3D scanning in order to create semi-material objects. We will learn new possibilities for drawing in the air, and ways to develop interesting volumetric canvases.
Participants will work in groups to conceive and build a model scene, using simple materials such as thread, paper and foam board, as well as Digital Emulsion materials using projectors, structured light scanning and volumetric shading techniques.
The workshop involves skills in model building, creative coding, calibration and animation, as well as concepts relating to space and technology as materials.
The Digital Emulsion Toolkit is a piece of open source software by artists Kimchi and Chips which encompasses the projection and calibration routines employed by many of their artworks.
Participants will need a laptop (OSX, Windows) with a decent GPU (think MacBook Pro). Bring adapters to connect to a HDMI projector as required.
A working set of applications will be provided. Coding knowledge (GLSL, oF/C++) is not a requirement, but can be useful.
Examples of our relevant works: http://www.kimchiandchips.com/#lightbarrier http://www.kimchiandchips.com/#lunarsurface http://www.kimchiandchips.com/#LSS http://www.kimchiandchips.com/#journey-dublin